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3D / CV consulting

Real-time Gaussian Splatting Pipeline

An end-to-end pipeline turning phone-captured rooms into streamable 3D splat scenes.

Year
2026
Role
3D / CV consulting
Splat-rendered room streaming in a browser viewer

The problem

A client needed photoreal room captures viewable in any browser, from ordinary phone footage.

The approach

A reconstruction pipeline — pose estimation, training, decimation — feeding a streaming web viewer with a static fallback.

The outcome

Sub-3-second first paint and smooth orbit on mid-range laptops.

Want results like these?

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