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May 20, 2026 · 1 min read

Building real-time 3D on the web

Photoreal 3D scene rendering in a web browser

The browser is now a viable target for photoreal 3D. Between WebGL2, WebGPU, and Gaussian splatting, scenes that once demanded a native viewer run at 60fps on a laptop.

Why splatting changed things

Splatting trades meshes for millions of tiny oriented gaussians. The result is fast to render and forgiving of messy capture.

  • No watertight mesh required
  • Streams progressively
  • Looks great on reflective and organic surfaces

What to watch out for

Memory budget is the real constraint. Lazy-load, decimate aggressively, and keep a static fallback for weak devices.

Turn an idea like this into something shipped.

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